Pixels Union started as a two-person side project in US and grew into a small studio with one rule: every game has to be free, fast, and fair.
Pixels Union launched in 2024 out of Michigan, with a simple idea: browser games had gotten bloated, ad-choked, and slow to load. We wanted to build the opposite — games you can open on a lunch break, master in an afternoon, and come back to whenever you've got sixty seconds to kill.
Our first release, Ice Clash, came out of a lot of late nights arguing about puck physics. Knight vs Dragon followed a few months later, built around a dumb joke about pong that turned into a fifteen-level siege. In 2026 we shipped our first fully original title, Ice Fishing Frenzy, built around a winter tradition that's practically a state pastime here in Michigan.
Every game on this site is skill-based and free to play. There's no wagering, no loot boxes, no pay-to-win mechanics, and nothing that asks for your credit card. Outcomes are decided by reflexes, timing, and practice — nothing else. If we ever change that, we'll say so loudly, up front, on this page.
We're a small team, and we like it that way. It means every level, every AI opponent, and every line of canvas code gets played and re-played by an actual human before it ships.
Build fast, fair, browser-based skill games that respect your time — and never ask you to pay to win.
Pixels Union
Michigan, United States
Every game is decided by what you do, not a random number generator.
No forced tutorials, no waiting on timers, no logins. Click and play.
Designed, coded, and play-tested for players everywhere in the U.S.
We're always sketching out the next one. If you've got a pitch, a bug report, or just want to say hi, we'd love to hear from you.
Pixels Union's skill games are made for players 18 years or older, located in the United States. Please confirm to continue.
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